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html5动画 传说中的蝌蚪

稿件来源: 互联网   撰稿作者: 匿名   发表日期: 2015-2-9   阅读次数: 2   查看权限: 游客查看

html5动画 传说中的蝌蚪

<!DOCTYPE html>
<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
    <style>
        *{
            box-sizing: border-box;
            -moz-box-sizing: border-box;
            margin: 0;
            padding: 0;
            outline: none;
        }
        body {
            background: black;
            color: white;
            font-family: Helvetica;
            overflow: hidden;
        }
        #canvas{
            position: absolute;
            left: 0;
            top: 40px;
            right: 0;
            bottom: 0;
        }
        ul{
            position: absolute;
            left: 0;
            top: 0;
            right: 0;
            height: 40px;
            list-style-type: none;
        }
        li{
            float: left;
            width: 25%;
            text-align: center;
        }
        li a{
            display: block;
            width: 100%;
            padding: 10px;
            font-size: 1em;
            color: white;
            text-decoration: none;
            text-shadow: 0 -2px 0 #111;
        }
        li a:hover{
            background-color: #555;
        }
        li a.on{
            background-color: #b70000;
        }
    </style>
    <title>传说中的蝌蚪</title>
</head>
<body>
<ul>
    <li><a id="resetBtn" href="#">Reset</a></li>
    <li><a id="attractBtn" class="on" href="#">Attract</a></li>
    <li><a id="repulseBtn" href="#">Repulse</a></li>
    <li><a id="fullscreenBtn" href="#">Fullscreen</a></li>
</ul>
<canvas id="canvas" ></canvas>
<script type="text/javascript">
(function() {
    var lastTime = 0;
    var vendors = ['ms', 'moz', 'webkit', 'o'];
    for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
        window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
        window.cancelRequestAnimationFrame = window[vendors[x]+'CancelRequestAnimationFrame'];
    }
    if (!window.requestAnimationFrame)
        window.requestAnimationFrame = function(callback, element) {
            var currTime = new Date().getTime();
            var timeToCall = Math.max(0, 16 - (currTime - lastTime));
            var id = window.setTimeout(function() { callback(currTime + timeToCall); },timeToCall);
            lastTime = currTime + timeToCall;
            return id;
        };
    if (!window.cancelAnimationFrame)
        window.cancelAnimationFrame = function(id) {
            clearTimeout(id);
        };
}());
var boids = [], numBoids = 100, globalSpeed = .5,
        centerOfMass = { x: 0, y: 0, z: 0 }, steerDistance = 1000,
        repulsion = false, neighbourDistance = 10000;
var touches = [];
var canvas = document.getElementById( 'canvas' ),ctx = canvas.getContext( '2d' );
function createBoids() {
    boids = [];
    for( var j = 0; j < numBoids; j++ ) {
        boids.push( {
            position: {
                x: Math.random() * window.innerWidth,
                y: Math.random() * window.innerHeight
            },
            oPosition: {x: 0,y: 0},
            velocity: {x: .5 - Math.random(),y: .5 - Math.random()},
            speed: .85 + .15 * Math.random(),
            id: j,
            c: 0
        } );
    }
}
function init(){
    if( window.location.hash ) {
        var v = parseInt( window.location.hash.substr( 1 ), 10 );
        if( v > 0 ) numBoids = v;
    }
    document.getElementById( 'resetBtn' ).addEventListener( 'click', function( e ) {
        createBoids();
        e.preventDefault();
    } );
    var attractBtn = document.getElementById( 'attractBtn' );
    var repulseBtn = document.getElementById( 'repulseBtn' );
    attractBtn.addEventListener( 'click', function( e ) {
        repulsion = false;
        attractBtn.className = 'on';
        repulseBtn.className = '';
        e.preventDefault();
    } );
    repulseBtn.addEventListener( 'click', function( e ) {
        repulsion = true;
        attractBtn.className = '';
        repulseBtn.className = 'on';
        e.preventDefault();
    } );
    document.getElementById( 'fullscreenBtn' ).addEventListener( 'click', function( e ) {
        var elem = document.body;
        if (elem.requestFullscreen) {
            elem.requestFullscreen();
        } else if (elem.mozRequestFullScreen) {
            elem.mozRequestFullScreen();
        } else if (elem.webkitRequestFullscreen) {
            elem.webkitRequestFullscreen();
        }
    } );
    function findTouchById( id ) {
        for( var k = 0; k < touches.length; k++ ) {
            if( touches[ k ].id == id ) {
                return k;
            }
        }
        return null;
    }
    canvas.addEventListener( 'mousedown', onTouchStart );
    canvas.addEventListener( 'touchstart', onTouchStart );
    function onTouchStart( event ) {
        if( event.changedTouches ) {
            for( var j = 0; j < event.changedTouches.length; j++ ){
                var t = findTouchById( event.changedTouches[ j ].identifier );
                if( t === null ) {
                    touches.push( {
                        x: event.changedTouches[ j ].pageX,
                        y: event.changedTouches[ j ].pageY,
                        id: event.changedTouches[ j ].identifier
                    } );
                } else {
                    touches[ t ].x = event.changedTouches[ j ].pageX;
                    touches[ t ].y = event.changedTouches[ j ].pageY;
                }
            }
        } else {
            touches.push( {
                x: event.clientX,
                y: event.clientY,
                id: 0
            } );
        }
        event.preventDefault();
        return false;
    }
    canvas.addEventListener( 'mousemove', onTouchMove );
    canvas.addEventListener( 'touchmove', onTouchMove );
    function onTouchMove( event ) {
        if( event.changedTouches ) {
            for( var j = 0; j < event.changedTouches.length; j++ ){
                var t = findTouchById( event.changedTouches[ j ].identifier );
                if( t !== null ) {
                    touches[ t ].x = event.changedTouches[ j ].pageX;
                    touches[ t ].y = event.changedTouches[ j ].pageY;
                }
            }
        } else {
            if( touches[ 0 ] ) {
                touches[ 0 ].x = event.clientX;
                touches[ 0 ].y = event.clientY;
            }
        }
        event.preventDefault();
    }
    canvas.addEventListener( 'mouseup', onTouchEnd );
    canvas.addEventListener( 'touchend', onTouchEnd );
    function onTouchEnd( event ) {
        if( event.changedTouches ) {
            for( var j = 0; j < event.changedTouches.length; j++ ) {
                var t = findTouchById( event.changedTouches[ j ].identifier );
                if( t !== null ) {
                    touches.splice( t, 1 );
                }
            }
        } else {
            touches = [];
        }
        event.preventDefault();
    }
    onWindowResize();
    createBoids();
    animate();
}
function draw() {
    ctx.globalAlpha = .1;
    ctx.fillStyle = '#000000';
    ctx.fillRect( 0, 0, canvas.width, canvas.height );
    ctx.globalAlpha = 1;
    ctx.lineWidth = 10;
    ctx.fillStyle = '#ffffff';
    ctx.lineCap = 'round';
    ctx.globalAlpha = 1;
    ctx.fillStyle = '#000000';
    for( var j = 0, m = boids.length; j < m; j++ ) {
        var b = boids[ j ];
        ctx.strokeStyle = '#ff00ff';
        if( b.c === 0 ) ctx.strokeStyle = 'rgb(255, 20, 10)';
        if( b.c === 1 ) ctx.strokeStyle = 'rgb(255, 216, 58)';
        if( b.c === 2 ) ctx.strokeStyle = 'rgb(223, 80, 0)';
        if( b.c === 3 ) ctx.strokeStyle = 'rgb(1, 129, 189)';
        if( b.c === 4 ) ctx.strokeStyle = 'rgb(73, 185, 73)';
        ctx.beginPath();
        ctx.lineWidth = 3 * ( 1 + 3 * b.speed );
        ctx.moveTo( b.oPosition.x, b.oPosition.y );
        ctx.lineTo( b.position.x, b.position.y );
        ctx.stroke();
    }
}
function steerTowardsCenter( b, neighbours ) {
    if( neighbours.length == 0 ) return { x: 0, y: 0, z: 0 };
    var centerOfMass = { x: 0, y: 0, z: 0 };
    for( var k = 0, m = neighbours.length; k < m; k++ ) {
        var b2 = neighbours[ k ];
        centerOfMass.x += b2.position.x;
        centerOfMass.y += b2.position.y;
    }
    centerOfMass.x /= neighbours.length;
    centerOfMass.y /= neighbours.length;
    return {x: .01 * ( centerOfMass.x - b.position.x ),y: .01 * ( centerOfMass.y - b.position.y )}
}
function steerAwayFromNeighbours( b, neighbours ) {
    if( neighbours.length == 0 ) return { x: 0, y: 0, z: 0 };
    var sD = steerDistance;
    var v = { x: 0, y: 0, z: 0 };
    for( var k = 0, m = neighbours.length; k < m; k++ ) {
        var b2 = neighbours[ k ];
        var dx = b2.position.x - b.position.x;
        var dy = b2.position.y - b.position.y;
        var distance = dx * dx + dy * dy;
        if( distance < sD ) {
            v.x -= .1 * dx;
            v.y -= .1 * dy;
        }
    }
    return v;
}

function matchVelocity( b, neighbours ) {
    var v = { x: 0, y: 0, z: 0 };
    if( neighbours.length ) {
        for( var k = 0, m = neighbours.length; k < m; k++ ) {
            var b2 = neighbours[ k ];
            v.x += b2.velocity.x;
            v.y += b2.velocity.y;
        }
        v.x /= neighbours.length;
        v.y /= neighbours.length;
    }
    return {
        x: .0125 * ( v.x - b.velocity.x ),
        y: .0125 * ( v.y - b.velocity.y )
    }
}
function steerTowardsMouse( b ) {
    var x = 0, y = 0, c = 0;
    for( var j = 0; j < touches.length; j++ ){
        if( j === b.c ) {
            x += ( repulsion?-1:1 ) * .001 * ( touches[ j ].x - b.position.x );
            y += ( repulsion?-1:1 ) * .001 * ( touches[ j ].y - b.position.y );
        }
    }
    return {x: x,y: y }
}

function repulseFromMouse( b ) {
    if( repulsion ) {
        var ax = 0, ay = 0;
        for( var j = 0; j < touches.length; j++ ) {
            var x = ( b.position.x - touches[ j ].x ),
                    y = ( b.position.y - touches[ j ].y ),
                    l = Math.sqrt( x * x + y * y ),
                    dx = x / l,
                    dy = y / l;
            if( l > 10 ) l = 10;
            l = 100 / l;
            ax += .05 * dx * l;
            ay += .05 * dy * l;
        }
        return {x: ax,y: ay}
    } else{
        return {x: 0,y: 0}
    }
}
function update() {
    var nD = neighbourDistance;
    var mt = touches.length;
    for( var j = 0, m = boids.length; j < m; j++ ) {
        var b = boids[ j ];
        for( var k = 0; k < touches.length; k++ ){
            if( k === b.id % mt ) {
                b.c = k;
            }
        }
    }
    for( var j = 0, m = boids.length; j < m; j++ ) {
        var b = boids[ j ];
        var neighbours = [];
        for( k = 0, m = boids.length; k < m; k++ ) {
            var b2 = boids[ k ];
            if( b != b2 ) {
                var dx = b2.position.x - b.position.x;
                var dy = b2.position.y - b.position.y;
                var distance = dx * dx + dy * dy;
                if( distance < nD && b.c === b2.c ) {
                    neighbours.push( b2 );
                }
            }
        }
        var v1 = steerTowardsCenter( b, neighbours );
        var v2 = steerTowardsMouse( b );
        var v3 = steerAwayFromNeighbours( b, neighbours );
        var v4 = matchVelocity( b, neighbours );
        b.velocity.x += v1.x + v2.x + v3.x + v4.x;
        b.velocity.y += v1.y + v2.y + v3.y + v4.y;
        var l = Math.sqrt( b.velocity.x * b.velocity.x + b.velocity.y * b.velocity.y );
        var norm = 1 / l;
        if( l > 10 ) l = 10;
        if( l < 2 ) l = 2;
        b.velocity.x *= b.speed * l * norm;
        b.velocity.y *= b.speed * l * norm;
        b.oPosition.x = b.position.x;
        b.oPosition.y = b.position.y;
        b.position.x += b.velocity.x * globalSpeed;
        b.position.y += b.velocity.y * globalSpeed;
        if( b.position.x < 0 || b.position.x > window.innerWidth ) b.velocity.x *= -1;
        if( b.position.y < 0 || b.position.y > window.innerHeight ) b.velocity.y *= -1;
    }
}
function animate() {
    update();
    draw();
    requestAnimationFrame( animate );
}
function onWindowResize() {
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
}
window.addEventListener( 'resize', onWindowResize );
window.addEventListener( 'load', init )
</script>
</body>
</html>

关键词: html5,javascript,canvas   编辑时间: 2015-2-9 16:02:01

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